| key issues |
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| Written by Administrator | |||||
| Thursday, 11 January 2007 | |||||
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This page has grown too large: and so leaves out whole chunks of interesting stuff: It is also a shuffles between interactive navigational experiments and "standard-code"structured navigational web-design Marshall McLuhan - (Understanding Media) and The Gutenburg Bible) Cyber-fiction: Richard Adams; Philip K. Dick; William Gibson; Sites with coding experiments, visual examples and examples of the code-- there are loads with code or experiments alone (see yugop, joshua davis, Sinnzeug, Whitney Artport, Andy Foulds, Design Chapel, Vector Lounge, Natske ) Flash Examples just a reminder that there are samples of Flash scripting on the menu-link above Uncontrol, poblob, and codedoc (to a lesser extent) tell you how UNCONTROL www.uncontrol.com I like the way the topframe animation keeps a record of what you've visited and (if you want it) the order. Try wriggle and clock, reflection, macro POBLOBhttp://www.podlob.com/ (URL calls php to use javaScript to open new windows) try "resizing slideshow" "navigation dock" "xml" , "dynamic singleframe menu" -- selfscrolling dropdown is an interesting idea KIRUPA http://www.kirupa.com/ tutorials and some downloadables -- Flash 5 and Flash MX scipts will almost certainly work with MX 2004 other scripting sites This is a pretty damn good trick (you need a webcam) http://www.webcamtastic.com/ http://www.whitney.org/artport/commissions/codedoc/ and http://www.aec.at/en/festival/programm/codedoc.asp its now got some out of dat code -- but they were interesting experimentscodedoc/Snibbe/very deep -- nice word ![]() ![]() ![]()
Interactive navigation has many options - but there are also some standard function which are expected/accepted currently -- see comments by Jeff Veen, Steve Krug and Jakob Neilson. It is particularly worth remembering that you won't be able to stand next to the user of your navigation - pointing to where they should click. But I don't think that should stop you experimenting There are categories of navigation depending on what the user wants to do: and whether they want to spend time learning how to do it. Most people will say that there are rules to creating good information navigation: These guidelines suggest that the design should make the information path as "flat" as possible; ie as many levels of information should all be visible at one time as possible - with a design to explain and separate the levels available. 3/ The information should be presented in a manner useful and appropriate to the user ie the level of complexity, the right information, enough information, the right level of language, the right medium to help explain the information 4/ The information found can be kept or recalled. The user should have the chance to end their interaction with something to show for their time. In a virtual environment there is a temptation to build a "real" enviroment. A real environment has two advantages:
VODAFONE FUTUREShttp://www.vodafone.com/ a stylish use of navigation and "3D" photos/video Kartoohttp://www.kartoo.co.uk/ data-visualising interesting search engine based on proximity -- see alternative at Sinnzeug www.sinnzeug.de
Mercedes S-class -- Bloody Excellent -- if you don't like this you aught to think about what you are on the award for. Designed interaction that fits the message and looks good to boot. Navigation is a bit tiresome -- but kinda nice despite that Bringing object close together, bring them into the main focus of the user (or onto the screen) while allowing other possible connections and navigation routes. Proximity is a less rigid way of structuring information; though it will be harder to code PostToolshttp://www.posttool.com/index.html a nice portfolio site. the navigation is simple and clear -- the sliding is much too slow. Grids -- clean, light touch -- both on the layout, images, animations and navigation drop-downs ZEN GARDENhttp://www.csszengarden.com -- variation of css + there are links to tests for Accessibility and other properties on the (in varying places depending on the design Eye Magazine http://www.eyemagazine.com/ --elegent -if slightly complex navigational layout/searchengine through ten years' back-issues of Eye Magazine - all text all on graphics -- slightly frustrating
My Netscapehttp://www.mynetscape.com the visual design is a bit boring, but excellent for presenting an easy to understand and operate concept for the user. FITCH www.fitch.com separate windows but this time in Flash LAST CLOCK http://www.lastclock.co.uk/not so much a navigation as information presentation -- but its construction links to the two sites above. Its style suggests methods of navigation Last is a clock that is a record of its own history. It has a second hand, a minute hand and an hour hand. The hands are arranged in concentric circles, the outermost circle being seconds, the middle circle is minutes, and the innermost circle hours. Each of the hands of Last are made from a slice of live video feed. As the hands rotate around the face of the clock they leave a trace of what has been happening in front of the camera. SMART MONEY www.smartmoney.com - maps the proportions of each market sector The overhead zoom was imported into information mining from games like lemmings and sonic; you needed both a close-up and general overview to work out the right paths MEDIA LAB http://www.nestafuturelab.org/events/past/be_images/explode/space.html REBOOThttp://www.may1reboot.com/flash.html competion of designers navigations-- submitted by designers lots of movement in the navigation DONNIE DARKO http://www.donniedarko.com/ ground-breaking combination of interaction and narrative, spot on desigfor its intended audience-- imaginative use of html and coding (javascript) -- and it looks good. So, amazingly its still online JUXT interactive http://www.juxtinteractive.com/ the old portfolio site has gone -- but the design has still got attitude (though its navigation is basid -- but the portfolio is stillinteresting. Death Clock angular uptight almost the opposite 360 Degrees http://www.360degrees.org/360degrees.html simple navigation -- but its nicely themed. Metadesign www.metadesign.com uses a horizontal sweep and vertical tabs http://www.havaianas.com.br/# ONE LIFEhttp://www.bbc.co.uk/radio1/onelife/fun/health/excess/drop_test.html a good piece of focus on delivery. The content and the design is well focused on the potential audience. And the timing of the deliery releases the information at the right pace E}{PERIMENTS Yugopwww.yugop.com was the site for experimental interaction JOSHUA DAVIS the codes can probably be found around -- Joshua Davis has put them in books if not the web ANDY FOULDS http://www.andyfoulds.co.uk/ photographer and interactive experimenter WHITNEY ARTPORT http://www.whitney.org/artport/gatepages/index.shtml The archive of "gate pages," which function as portals to net artists' works. Each month, an artist is invited to present their work in the form of a gate page with links to the artist's site and most important projects. (check the faces in the peoples portrait Random Media http://www.randommedia.co.uk/ -- 'extraordinary people who produce extraordinary work. They are creative, friendly, out-going and they have their finger on the pulse. Vector Lounge http://www.vectorlounge.com/ experiments mostly in animation 3D interfaces 3D interfaces and simulations are standard for games, of course, most action games now generally give the user a choice of: ArtificialEnvironments -- online games and "viral videos HABBO HOTELhttp://www.habbohotel.com/habbo/en/ a classic 3D interface for a discussion board -- the isometric style allows users to move their 'avatars' around and see where they are in the rooms. Isometric layouts make the code much easier as well, because the movements are regularly spaced. Isometric are generally set at 30 degrees, but can be set at 45 degrees Online branding -- ok book -- Keith Drew London Laurence King 2002 : 741.60285 Review of sites in book Inspiring creative web design : past, present, Chris Brock - Crans-près-Céligny AVA 2002 Review of sites in book ORISINALhttp://www.ferryhalim.com/orisinal Flash games DEVIENT ARThttp://deviantart.com/ its a bulletin board with some interesting stuff on it entering information The reason these sites are here (the reason why these businesses are still here) is they the interface reflects the users' scenarios: their decision making processes -- eg "I wonder what books people who've bought this one were interested in?" and " can someone give me a list of good books on this topic?" and "I want to know if my book has been sent off yet" etc etc opodo.com and www.amazon.co.uk (amazon's backend is so well structured you can replace "com" with "co.uk" in the URL and reach the same book listing). NISSANwww.nissan.co.jp - made with 3d software - not that interesting -- it doesn't explan enough, the realism
The Jerusalem Aechaeology Park www.archpark.org.il - scroll -- front page a little too "techy" for me and the subject. the scroll bit is eyecatching -- very extensive site but I didn't warm to the site. flashsupport yestoall.com jobs mandy.com -- media jobs many parttime/freelance Other peoples link pages http://britain.deviantart.com/ http://www.artdaily.com/links.asp?idl=5 On-line Help www.digital-tutors.com |
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| Last Updated ( Thursday, 15 February 2007 ) | |||||
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